
Don't look
conspicuous - it draws fire.
If your attack
is going really well it's an ambush.
No plan survives
the first contact intact.
If the enemy
is in range, SO ARE YOU!!
Friendly fire
- isn't.
Anything you
do can get you shot - including nothing.
When you have
taken an area, don't forget to tell the
other team.
Tracers work
both ways.
When in doubt,
empty your hopper.
Never hide
behind a tree thinner than you are.
The only thing
more accurate than incoming enemy fire
is friendly fire.
The diversion
on the tape you are ignoring is the main
attack.
Try to look
unimportant, the enemy may be low on
paintballs.
If you take
more than your fair share of objectives, you will have more than your fair
share of objectives to take.
Never draw
fire, it irritates everyone around you.
Teamwork is
essential - it gives the other team multiple targets.
Always carry
a squeegee onto the field, cause you'll need
it when you don't.
When your
whole body is exposed, count on a shot
where it hurts the
most.
If your teammate
says I'll circle around, count him out.
When you have
an enemy in your sights and the only
thing in the way is a 1/2"
diameter twig, guess what-it
WILL hit the twig.
Try to look
uniportant, they may be low on ammo, or
short on time.
NEVER share
a bunker with anyone braver than
yourself.
Descretion
is the better part of valour. Retreat is the
better part of descretion.
The enemy
will only attack on two occaisions, when
you're ready and when you'r not.
Make it hard
for the enemy to get in, and you won't be
able to get out.
No matter
how much you carry, you'll always run out of
something. COROLLARY: You'll always
need what you
don't have.
There are
only two times when you can get eliminated
during a game, when you're alone,
or with someone else.
Your paintballs
will bounce on him, his paintballs will
break on you.
The amount
of cover you have in front of you is directly
proportional to the chances of
someone coming up
behind you.
Incoming fire
has the right of way.
Any plan,
when explained by the team leader, will have
as many
different interpretations as there are players
who have
heard it. COROLLARY: No plan survives
Initial
Contact.
No matter
how good you are, when your luck runs
out--you're road pizza!
There is always
someone better, faster and younger than
you.
Professionals
are predictable, it's the AMATEURS who
are dangerous.
When you think
that no one would be foolish enough to hide behind a particular object,
a person will shoot at you from behind it.
The number
of players you have with you, in a no win
situation, is directly proportional
to the number of
stupid ideas
you will hear to get yourselves out of the
situation.
When in doubt,
shoot it out.
Never assume
ANYTHING.
As far as
I am concerned, Murphy was an optimist.