
Wanna improve your game? Tired of getting outfoxed... out flanked... out maneuvered? Here's some tips that'll be sure to improve your game. If you and your gang try these, I guarantee that you'll be a force to contend with out there. They work for us... they'll work for you.
Some of these are my very own concoctions... others.... well... lets just say I borrowed 'em from here and there. Either way.... you'll feel like a Field Marshall out there.
If you want to really improve your team game, the addition of 2-way radios is a GREAT way to improve communication on the field. A bunch of us use Motorola Talkabout radios with earbud and PTT mikes. We communicate quietly, effectively, and it adds a dimension to the game that makes it ROCK!!!!
Click Here to go to the
Newbie Tips page.
Defense Strategies from Rob 'Tyger" Ruben
Click here to go to Defense Strategies
Suppose you are alone moving through a thick brushy area and see 3 to
4 opponents moving toward your base. Here's what you do, Nothing!
That's right, nothing! Instead just stay low and keep them in sight. Let
them pass by and then follow them, as they close in on you base but DO
NOT ATTACK (yet). Wait until they begin to attack your base then sneak
up from behind and get them. One shot per opponent will usually do it.
They will be so involved in the fire fight that you can almost always get
2 of them before they figure out they have been flanked. Sometimes you
can get them all without them knowing where the shots came from.
If the opponents decide to backtrack in your direction you still have
the advantage. Why? Because they are heading back toward a point they safely
passed only moments ago and their guard will be lowered because of that.

1. LOOK AROUND ALL THE TIME.
Don't focus too much on what's in front of you. If you can't see along
one direction, tell others to do it for you. Ask yourself, if you can see
them (opponents and/or teammates), can they also see you?
2. TALK TO YOUR TEAMMATES.
When the firing starts, all surprise is lost and coordination becomes
more important. Tell your mates what you intend to do (and what you want
them to do) so they won't waste time having to ask you. Don't leave
them in the dark about what you can see.
3. TAKE ADVANTAGE!
When you spot an opportunity, get ready to go full blast for it. Quick
reflexes based on situational awareness gives you a massive momentary advantage
(SURPRISE!). Knowing the right timing (when to do what) is an invaluable
skill. Also, be ready to create an advantage (distractions, bluff, speed,
etc.).
4. MOVE AROUND.
Do it either silently or quickly because in-between won't work-- slow
AND noisy kills. Work with available cover if you can, but RUN FAST as
much as possible if you really have to move. At full speed you can cover
5 meters (15 feet) in as little as 2 seconds, just be sure to STOP as gracefully
as possible (if you hurt yourself, you hurt your team). If you have to
stop moving, pick a protected spot -- or don't stop until you're out of
range. SHOOT, THEN MOVE. Even if opponents know
you're in the area, don't let them know exactly where you are at any
particular time.
5. THINK AHEAD.
Once you learn how to read the terrain (ambush areas, movement routes,
weak spots, etc.), begin considering how your opponents might use it against
you. If you spot an opponent moving in your area, ask yourself where he'll
stop and where he'll go to next. If you're moving to another location,
you should be looking where you might be spotted from and where you'll
go after you reach your
next destination. A lot of players have picked a spot where they have
nowhere else to go -- thus
neutralizing themselves.
6. OUTFLANKING WORKS.
Frontal attacks are costly in terms of time, ammunition, and teammates.
One defender in a good
position can hold up, eliminate, or otherwise neutralize up to five
opposing attackers, unless one of
those attackers goes to a flank position and hits the defender from
the side or behind. A buddy pair
works because they can split up momentarily to hit an opponent from
two different angles. Two pairs
work even better against multiple opponents. If you're being outflanked,
move to another
position -- you can't shoot effectively in two different directions.
These elements are needed to make any offensive tactic work.
1) THE POINTMAN
Contrary to popular belief, the point man's job is not to absorb the
first hail of paintballs. His job is to communicate. He must be observant
to conditions accurately. The pointman should not engage
opponents if he makes contact, only relay information back to you or
your group leader. He should move in spurts, stopping every twenty or so
yards to orient himself as to what is ahead. He should be able to move
quickly and choose the best terrain to move through. in the end, he will
make the best choice as to the best possible route. It's important
that he has a good eye for routes that can provide cover without slowing
the momentum of the group.
2) COMMUNICATION
Orient yourself on the field using the clock. Is there an opponent
at 10 o'clock or 2 o'clock? That's simpler and less confusing than saying,
" there's a guy over there behind that tree" A raised fist from the pointman
is the signal to stop. Moving your raised fist in an up and down motion
once or twice is your signal to move. A sweeping motion to the left means
go left t, to the right means go right. Simple. Keep the field chatter
to a minimum. Concentrate on what's ahead of you and what the pointman
is doing.
3) CROSSFIRE
How many people does it take to get a guy hiding behind a tree? One,
if you're a good shot , Two if you're smart. Effective crossfire is achieved
by creating several angles of fire forcing your opponent
to move himself into a vulnerable position. Don't only shoot straight
ahead of you shoot at an angle
across the field. Work in teams. Identify a target then work on getting
him out. He can't shoot at two
people at once. Have your teammate move to a better position and create
another angle of fire. When he moves and he will, he's yours. If he doesn't
move, then you only have to keep his head down until someone else can get
a bead on him. Make sure everyone knows what your shooting at and call
out positions that might not be noticed. Working in this way will help
you coordinate your fire so that you can create a weak point in that line.
Again, it's that simple- identify targets, then work together.
4) BREAKING THE SKIRMISH LINE
Move down the field in a single file line, one behind the other. Stay
at least two arms lengths away from the guy in front of you. Nothing matters
but moving forward. Watch the pointman. If he stops you stop. be patient.
If your opponent is in front of you he will only see the pointman first.
Watch for ambushes but don't get fixated on them. Very few people have
the patience to complete a successful ambush. When the pointman makes contact,
then you will move on-line. In other words form a skirmish line to the
left or right depending on the pointman's signal. The trick here is to
come up on-line aggressively, firing and moving. The idea is to attack
at an angle as opposed to head on confrontation. Your opponent may have
already found a good defensive position. Chances are he is behind a good
cover. Never run straight in the direction their guns are already pointed.
You want to force them to turn in your direction away form their cover.
This should have a somewhat disorienting effect on them. It's important
that you always move forward. A moving target is more
hard to hit than a stationary one. As you eliminate forward positions,
begin to move into those spots. Then gradually begin to move laterally
across their front. By now you should have momentum. Now is not the time
to be bashful. Call out the positions to your teammates. Make sure each
position is secure before moving up. Once you've built some momentum, you
may find yourself closing with them very quickly. Don't expose yourself
needlessly. At this range it's hard to miss. You are essentially firing
and maneuvering.
Pick the position you want to move to first then move to it. Signal
to your teammate that you're
moving up so he can take your position once it's vacant. These types
of tactics are devastating when used by a group. Skirmishes stall
when there is no movement. Taking the initiative with an aggressive action
automatically gives you the psychological and tactical edge.


APACHE SPIRIT WALK
To perform the spirit walk, you must push the toe of your shoe down
into the ground cover and then slowly push it forwards. Doing this you
will be using your shoe as a bulldozer, clearing a spot for your foot to
rest in.
BETTER THAN THE AVERAGE BARE
Use bare patches whenever possible. A well worn path is better than
a twig strewn forest floor.
HIGH STEPPIN'
Pick your feet up. Not only will contact with the ground make noise
but brushing your feet through high grass and low bushes will make noise
too.
SOUND F/X
Use background to cover any noise your movements will make. Move when
the wind blows, or use the sounds of paint battles to cover your sounds.
Rain is the stealth players best friend. (of course you couldn't
convince Sacha or Brett of that)
DON'T BRUSH THE BRUSH
It's better to go around branches than it is to push through them.
RIDIN' HIGH
Keep your loaders tube etc. away from your legs. They'll rattle when
you walk.
STEP SHORT
If you take short steps your balance will be better. If you feel something
that will be noisy
under your foot you can pull back. Crawling makes way too much noise.
HALT
Travel a short distance, stop , look , and listen, before you start
moving again.
A common mistake that I see very often is players leading with their gun. In other words, the first thing that the opposing player sees is a gun coming around the corner. This telegraphs your position and allows the other player a chance to prepare for your impending doom, as he/she knows just where you are going to appear. This applies in the woods as well as an urban field. If you are in a hidden position, and are not under fire, you MUST acquire a target before you can engage it. Simply put, look before you shoot. The exception to this would be if you are already engaging a player and you need to ‘force’ his/her head down. You can’t hit what you can’t see. Look for a target, once you have one, engage it. When you bring your gun up, and then look around for an opponent, you present a large target which can be seen clearly from across the field.
To properly look around a corner (or a tree or barricade), or
to locate a target, use the "quick peek" technique. This is done while
keeping as much of your body behind cover as possible, and exposing only
a small portion of your head, quickly looking out from behind your position.
If your teammates are under fire, and you don’t have a target, use this
technique to locate the opposing team members, then communicate their position,
or look for an opportunity to engage them.
An important addition to this technique is to not look out from
the same place twice. Often times, an opponent will see you look out, then
set up and wait for you to reappear in the same place. When you do, SPLAT!
Change the location of your peeks by changing positions, i.e. kneeling,
crouching, or standing, or by alternating sides of a barricade.
If you are behind a barricade, and know where your opponent is located, set up before your shot. From behind cover, bring your gun up to your sight plane, and roll your upper body out from behind the barricade. As you appear from behind cover, your weapon is already sighted, and you are on target quicker. Thi avoids lag time in bringing the weapon up from a resting position and allows you to immediately engage your would be attacker. This exposes only as much of you as needed to complete an accurate, controlled shot while remaining as protected as possible. SWAT teams all over world use this method, called the "Cyrillian Roll". It is effective if you are standing, kneeling or prone.
A word of caution for paintballers, however: be aware of your hopper. As you complete this maneuver, or any shot from behind cover, your hopper sticks up 6-10 inches from the top of the gun. A slight canting of the weapon as you roll may expose less of the hopper. Enough of a cant however, MAY impede the performance of your gun by causing a misfeed or a failure to feed. Practice with your weapon, and be aware of how it may perform under a situation as described above.
A final note: if you own a gun, you should own the tools to work on it! An allen wrench and/or a screwdriver is all that is required for most paint guns. Buy them, take them with you, and know how to use them. Time spent asking for help for minor problems that are simple to fix is time away from your play, and the player that helps you. Let me emphasize that I am always ready to help anyone with a mechanical problem when I can. However, no one knows your gun like you do, and if you learn to work on your gun off the field, problems on the field are easier to handle.